Exploring the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV show has come back to streaming services, and it's fair to say that viewers were pleasantly surprised by the excellence of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it managed to capture various facets of the player's journey.
We followed Lucy the vault dweller, striving to act with integrity and learning that the ruined world made that very difficult; Max, the Brotherhood of Steel rookie, who starts doubting his organization's dogma and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the irradiated wastes.
Building Anticipation for Season Two
The show's first season finale unveiled key information about who helped cause the global annihilation that sealed a population in bomb-proof bunkers for an extended period. It also posed plenty of questions unresolved for the upcoming chapter – and, this time, hopes are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.
“Starting the first season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the response to the show, so now people are arriving with more excitement and new expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That parched, blasted-out Route 66 feeling of the game is so much enjoyable to translate into the show.”
In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it acknowledges the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its production team prioritized real props and locations were built, echoing the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a green screen,” observes another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to feel like it’s tangible.”
In fact, almost each creature you see on-screen is real, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series works because it is crafted by talented film-makers who are also dedicated players, alongside the original creators behind the source material. This mutual respect for the universe is clear in the finished show.
The second season is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This approach will foster a different audience reaction, something the creators themselves are looking forward to witness.
“It's richer, it’s bigger, it’s wittier, it has a lot of surprises,” says Howard. “I am excited to seeing what people think.”