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3 Pokemon Titles That Were Denied the Love They Warranted

In the wake of a taste of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most ubiquitous video games in existence. The iconic Pikachu is just as famous as Disney's mascot, if not more so. The persistent pandemonium around trading card values ensures almost daily Pokémon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral every year.

However despite that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These are titles that failed to receive their proper due, or were buried under the hype of the core series. They're Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Cozy Forerunner

An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them highlight the everyday realities that would come with owning a companion. Sure, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of passive games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on broadcasting the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


Given numerous core games and spin-offs, it's probable that I didn't mention that particular Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu

KT
Written by

Kyle Thompson

A tech strategist and business consultant with over a decade of experience helping startups scale in the UK market.

OpenCentral UK

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